E-ARCHAEOLOGY | 2022 Based on the screenplay by Ingmar Bergman Directed and staged by: Carlos Eduardo Thompson Stage collaboration: Clementine Pohl Costumes: Adriana Braga Peretzki Video: Christopher Bauder Lighting: Carsten Rüger Dramaturgy: Michael Billenkamp Cast: Manolo Bertling, Susanne Böwe, Artemis Chalkidou, Yusuf El Baz, Sarah Franke, Janine Kreß, Christian Kuchenbuch, Lydia Makrides, Wolfgang Maria Bauer, Ingolf Müller-Beck, Linda Pöppel, Peter René Lüdicke, Cordelia Wege For this production, we designed a projector-based digital lighting system with integrated depth-camera tracking to pixel-map the entire stage area of approximately 120 m², including a large-scale Neo Rauch painting as the backdrop. Because the play features a flexible scene order, the lighting designer could select or deselect actors in real time via remote, making them active or inactive as triggers for digital light-follow effects and generative visuals. Multiple effects could be assigned to individual actors in nearly infinite combinations. Additionally, virtual “light agents” autonomously interact with the real actors on stage. — Carlos Eduardo Thompson


E-ARCHAEOLOGY | 2022
Based on the screenplay by Ingmar Bergman
Directed and staged by: Carlos Eduardo Thompson
Stage collaboration: Clementine Pohl
Costumes: Adriana Braga Peretzki
Video: Christopher Bauder
Lighting: Carsten Rüger
Dramaturgy: Michael Billenkamp

Cast: Manolo Bertling, Susanne Böwe, Artemis Chalkidou, Yusuf El Baz, Sarah Franke, Janine Kreß, Christian Kuchenbuch, Lydia Makrides, Wolfgang Maria Bauer, Ingolf Müller-Beck, Linda Pöppel, Peter René Lüdicke, Cordelia Wege

For this production, we designed a projector-based digital lighting system with integrated depth-camera tracking to pixel-map the entire stage area of approximately 120 m², including a large-scale Neo Rauch painting as the backdrop.

Because the play features a flexible scene order, the lighting designer could select or deselect actors in real time via remote, making them active or inactive as triggers for digital light-follow effects and generative visuals. Multiple effects could be assigned to individual actors in nearly infinite combinations. Additionally, virtual “light agents” autonomously interact with the real actors on stage.

Carlos Eduardo Thompson


 

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IMPROFEST ARCHAEOLOGY NO.1 HARTMANN & THOMPSON FASE 1 Hartmann & Thompson Artes Cênicas Apresentação ou Performance de Teatro Artigo 18 PRONAC 2416847 4 Espetáculos de Performances de forma Presencial , Sítio Eletrônico , Seminário sobre Teatro e Arqueologia , E-Book . 100 % de Gratuidade . RIO DE JANEIRO IMPROFEST ARCHAEOLOGY NO.1 | HARTMANN & THOMPSON | FASE 1 4 PERFORMANCES | 30 MINUTOS | RIO DE JANEIRO MÙSICA, PERFORMANCE E VÍDEO - INSTALAÇÃO SINOPSE Performance através de fragmentos textuais, poemas e imagens que serão feitos e captados em diferentes locais do abertos e fechados no Rio, como espaços públicos e privados, como bares , teatros , ruínas , prédios , ruas e espaços culturais de arte. Movendo-se entre produções independentes, coletivos, instituições sociais privadas e estatais, arte e cena musical – eles vão criar uma dramaturgia específica para cada situação, incluindo como trabalhamos e com o que trabalhamos, a relação entre som e movimento, bem como investigações da Arte da Cena. IMPROFEST ARCHAEOLOGY NO.1 | HARTMANN & THOMPSON | FASE 1 é um projeto que resgata a função real da arte que é transformar, pensar , questionar e , sobretudo , estar presencialmente perto das pessoas e com as pessoas .